This aggressive predator lies mostly submerged in the water, with only its eyes and nostrils showing, waiting for prey to come within reach.
Alligator
CR 2
XP 600
N Medium animal
Init +1; Senses low-light vision; Perception +8
If enraged or hungry, the alligator bellows and snaps at anyone within 5 feet of the edge of the water. The alligator has to make a DC 15 Climb check to clamber up high enough to bite at someone this close to the edge, and even then, the cover provided grants his target a +2 bonus to AC. If thereâs more than one target, roll randomly to see who the animal tries to bite. Anyone who the alligator successfully grabs is automatically pulled down into the water below unless heâs strong enough to hold his footing (the alligator weighs 500 pounds). If reduced to 7 hit points or less, the alligator retreats into the water to hide.
Base Atk +2; CMB +6 (+10 grapple); CMD 17 (21 vs trip)When grappling a foe of its size or smaller, an alligator can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The alligator inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Once per minute an alligator may sprint, increasing its land speed to 40 feet for 1 round.
Environment warm rivers and marshes
Organization solitary, pair, or colony (3â12)
Treasure none
An alligator is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water’s edge to drink.
Pathfinder 7: Edge of Anarchy. Copyright 2008, Paizo Publishing LLC. Author: Nicolas Logue